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Old 07-18-2008, 08:34 AM
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Default a few ideas

I decided to post just a few ideas I have had while playing the game.

Mages cant carry enough, please make weight limits increase as you level up or perhaps make a tinkered item like a "Gnomish Weight Reducer" that instead of weighing some amount it actually weighs a negative amount and thus lightens your overall weight. Say, lowers overall weight by 100 for carrying 1 gnomish weight reducer. Problem solved and all you have to do is write in an item.

Next make mounts visually optional please. I suggest this for RP and nonRP reasons. First for RP my monk looks pretty dorky trying to do kung fu from the back of a warg. You cant perform a spinning heel kick or much of a kick at all when on a mount. It just looks silly yet to maintain my footing on the earth and my cool combat animations I have to run slow and even pass up the buffs that some mounts give. In regards to nonRP the mounts backup awfully. Also, they dont perform still standing jumps well either. By allowing the mount visual to be optional like illusions or hoods and so on it would allow for players to get all the benefits but still stand on their feet. Make it a check box in the same tab as illusions/hoods/rp/anon settings and that stuff.

Weapon appearance slots. Please add these. My outfit looks great but carrying a huge hammer when I am supposed to know martial arts is not cool haha. I dont see how it affects anyone so I dont see why these slots shouldnt also be able to set to appearance.

Also, please fix resists. I deal as much damage on my assassin as I do on my wizard yet my assassin can handle more damage through stronger armor and does fine if 1 combat art misses but on my wizard if I get 1 bad resist, especially my root, I am usually done. If a wizard tanked as well as a guardian nobody would play a guard. If an assassin deals as much DPS as a wizzy and also tanks better than a wizzy...why play a wizzy? Also IMO scouts have much more usful utility but that part is pure opinion.

these are just a few things, the first 3 are minor but I would love to see them happen.
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Old 07-18-2008, 08:35 AM
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Casters' carrying capacity increases if they increase their strength. If they choose not to, then they suffer the consequences.
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Old 07-18-2008, 08:39 AM
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Quote:
Originally Posted by Nuhus View Post
I decided to post just a few ideas I have had while playing the game.

Mages cant carry enough, please make weight limits increase as you level up or perhaps make a tinkered item like a "Gnomish Weight Reducer" that instead of weighing some amount it actually weighs a negative amount and thus lightens your overall weight. Say, lowers overall weight by 100 for carrying 1 gnomish weight reducer. Problem solved and all you have to do is write in an item.

One point in STR AA fixes this. What a sacrifice. In order for procs or poisons to do better damage, melee must invest in INT. It's not like mages are the only classes that have to balance their weaknesses with stats.

Next make mounts visually optional please. I suggest this for RP and nonRP reasons. First for RP my monk looks pretty dorky trying to do kung fu from the back of a warg. You cant perform a spinning heel kick or much of a kick at all when on a mount. It just looks silly yet to maintain my footing on the earth and my cool combat animations I have to run slow and even pass up the buffs that some mounts give. In regards to nonRP the mounts backup awfully. Also, they dont perform still standing jumps well either. By allowing the mount visual to be optional like illusions or hoods and so on it would allow for players to get all the benefits but still stand on their feet. Make it a check box in the same tab as illusions/hoods/rp/anon settings and that stuff.

Put your dog whistle on your hotbar. Click on, click off. Should be easy for a kung fu master. Meleeing on a mount is not a good idea, anyway, since some of them limit movement, and some (especially those ugly drooling dogs and the OMG huge rhinos) cause line of sight issues for people in your group.

Weapon appearance slots. Please add these. My outfit looks great but carrying a huge hammer when I am supposed to know martial arts is not cool haha. I dont see how it affects anyone so I dont see why these slots shouldnt also be able to set to appearance.

This might be nice. Though I was grouping with a monk last night, and his weapons would disappear when not fighting. Not sure why or how.


Also, please fix resists. I deal as much damage on my assassin as I do on my wizard yet my assassin can handle more damage through stronger armor and does fine if 1 combat art misses but on my wizard if I get 1 bad resist, especially my root, I am usually done. If a wizard tanked as well as a guardian nobody would play a guard. If an assassin deals as much DPS as a wizzy and also tanks better than a wizzy...why play a wizzy? Also IMO scouts have much more usful utility but that part is pure opinion.

Casters will get unresistable spells when melee get unmissable arts. We already got rid of the fizzles, I don't see us getting something as overpowered as this. The only thing I'd adjust here is spell haste. Melee can easily haste themselves past the speed of sound, yet spell haste is vanishingly rare.


these are just a few things, the first 3 are minor but I would love to see them happen.
o o
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Old 07-18-2008, 08:40 AM
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mages carrying more wouldnt affect a darn thing.

Yes you claim 1 point in the str aa fixes that. No, your wrong I'm sorry but a mage cant carry 6 100lb boxes with 1 str aa point so its still not even.

No other stat affects NON COMBAT abilities so its wrong that str should. If agility affected run speed OOC I would think that was unfair also. More over a tinkered device that allowed a character to carry more by lowering their current weight doesnt affect a darn thing.

Scouts raising INT to affect poison damage raises their DPS, agi and stam and wis are both defensive really str raises melee damage, int raises spell damage but along the way STR raises carrying capacity so that any scout/fighter and even some priests can carry all boxes. Letting non str classes carry more wont hurt or affect pretty much anyone but those non str classes and it will only affect them in a positive way.

As for cancelling the mount I would think since we can do appearance slots for armor and wear a heavy suit of plate but make it appear as we are wearing a robe (clearly for rp/personal preference) then I think its fair to want the same thing with mounts. Maybe I love my carpets look but want the new 52% movespeed mount for speed? So why shouldnt I be able to put my carpet in a "mount" appearance slot and not have to run around on a slobbering warg?
I dont think this would take a serious amount of code, something like the /showhelm command but for mounts and then an appearance slot for mounts and thats it. This also affects zero people negatively.

Finally the resist issue. If you dont think there is a resist issue then you have not played a PVP server. I should have been more clear and pointed out that I was talking about PVP. Clearly resists are not a big deal in PVE and I apologize if my point came across as if thats what I meant.

As for these changes affecting people and me needing to think about what they would do...well...they would do nothing except for the resist change. Infact aside from the resist change/weight change they are all appearance only changes like appearance slots. I know appearance slots did not drastically change anything when it happend.

The weight wouldnt negatively affect anyone...and the resist fix is currently being begged for already on the PVP forum as I type.

I realize the game would break down and devour itself if a mage could carry 6 full tier8 bags with a 1 stone item in each slot but come on...if a warrior can reach the levels of mythical strength it takes to carry a freakin truckload then I think my mage could use magic to lessen the weight or a priest perhaps add a weight limit increase to the basic priest buff so they get it too. Its just a matter of fun and its not fun for my mage with 6 bags with 8 slots each to have to go to town because I found 3 shields and am overweight while joe the tank is carrying 6 full boxes by level 20.

Also, the AA argument that the mage should invest 1 str for the carrying because some scouts invest in INT to raise poison DPS, well poison makes up a large part of scout dps, where as melee auto attack or weight limit makes up pretty much crap of a mages dps so I am sorry but I dont see those 2 as a fair comparison and I dare say that if you were to run a parse a level 80 scout gains much more dps per 1 point of INT than a mage does per 2 points of STR. Regardless though thats not the point. I really shouldnt even be discussing this because its a pretty standard matter.

They removed spirit shards because they were making the game less fun. Removing them generally improved the gaming experience of the average player. They should make a way for mages to carry more because becoming quickly and easily overweight as a non str character makes the game less fun and d
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Old 07-18-2008, 08:43 AM
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Okay, so you say you had a few ideas, but with your reply to me, seems more like you're more into ranting. Getting all hot and bothered is not helping your cause, believe me.

Anything having to do with issues in PvP gameplay does not belong in general discussion. I'm sorry, but that's how it is. PvP is a different matter entirely, and the gameplay issues are unique to it. If, as you say, the resist issue is a constant topic on the PvP forums and apparently is not getting considered, why do you think bringing it to general will help?

The strength issue is a non-issue. Sorry. You play a mage, and if you choose a race with very poor strength, you're going to have to compensate. If you're currently investing all your stats in INT, you're probably pushing the softcap anyway, and losing a few points of INT so you can put a STR augment on a piece of gear won't kill you. There are pluses and minuses to every class and every race, and you knew the score going in. And negative effects? Put one of those massive fabled mage-only piercers on, and a superstrong mage will begin doing some impressive melee parsing.

Plus, you argue as if there are no weight reducing bags in game, which is patently wrong. All mastercrafted bags have some weight reduction, and the Bag of the Tinkerer and the Box of Null Space are both 99% weight reduction, and are huge. The fact that the banker boxes can be carried by those with high strength is just too bad. It's not as if it was intended. I fully expect it to be nerfed one day, and then the wailing will reach the heavens. /shrug

As for the appearance stuff, I'd support it if only to never have to look at a drolvarg again. It seems that anyone who has one (and it seems especially the large races) simply adores riding them all the time, in the bank, at the broker, in the mage tower, and in battle (luk at me! hur hur! I iz bigur nowz!). As I tend to play mostly shorties, this means I'm having to jump all over and squeeze around these menaces to space just to get anything done.
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Old 07-18-2008, 08:44 AM
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Im pretty sure weight carrying ability per strength ratio does go up as you level. At 80(wiz), no str aa's, and with all strength items removed I have a str of 135 and a weight/capacity of 165/675. And thats carrying one redwood strong box. So you see I have plenty of capacity. If I put on the few items that I have with +str (none of which I took for the str) then I have str=171 and weight/capacity of 165/855. I dont see the problem.
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Old 07-18-2008, 08:44 AM
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My mages do not have this issue. All I do at lower levels is use food/drink that has STR in it. You can also buy bags that reduce weight.

Choosing gear with STR is an option, too, along with all the other options already mentioned.

And if I happen to whack a mob over the head with my wand instead of using a spell, those extra STR points might actually make the mob feel my hit, LOL.
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Old 07-18-2008, 08:48 AM
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Quote:
Originally Posted by Nuhus View Post
I decided to post just a few ideas I have had while playing the game.

Mages cant carry enough, please make weight limits increase as you level up or perhaps make a tinkered item like a "Gnomish Weight Reducer" that instead of weighing some amount it actually weighs a negative amount and thus lightens your overall weight. Say, lowers overall weight by 100 for carrying 1 gnomish weight reducer. Problem solved and all you have to do is write in an item.

All you have to do is roll a fighter next time. Encumberance issue (mostly) solved. You make as much sense as a fighter posting that life is unfair because they can't cast nukes...

Next make mounts visually optional please. I suggest this for RP and nonRP reasons. First for RP my monk looks pretty dorky trying to do kung fu from the back of a warg. You cant perform a spinning heel kick or much of a kick at all when on a mount. It just looks silly yet to maintain my footing on the earth and my cool combat animations I have to run slow and even pass up the buffs that some mounts give. In regards to nonRP the mounts backup awfully. Also, they dont perform still standing jumps well either. By allowing the mount visual to be optional like illusions or hoods and so on it would allow for players to get all the benefits but still stand on their feet. Make it a check box in the same tab as illusions/hoods/rp/anon settings and that stuff.

Weapon appearance slots. Please add these. My outfit looks great but carrying a huge hammer when I am supposed to know martial arts is not cool haha. I dont see how it affects anyone so I dont see why these slots shouldnt also be able to set to appearance.

Ya know what? I like to see what you're riding on/what your speed buff might be - same goes with weaponry. This is infinitely more important on a PvP server, but yeah, wanting to hide your speed/buffs/procs etc goes along with wanting your caster to be able to carry Ft. Knox in a pack too I suppose...

Also, please fix resists. I deal as much damage on my assassin as I do on my wizard yet my assassin can handle more damage through stronger armor and does fine if 1 combat art misses but on my wizard if I get 1 bad resist, especially my root, I am usually done. If a wizard tanked as well as a guardian nobody would play a guard. If an assassin deals as much DPS as a wizzy and also tanks better than a wizzy...why play a wizzy? Also IMO scouts have much more usful utility but that part is pure opinion.

LOL!!! Your wizzy isn't meant to be hit much, if at all. You are the master of the arcane and summon mighty forces to do your bidding. Why play a wizzy?...well because some folks actually play a wizzy for what it's for - a caster and NOT a tank in any sense of the word. I think you answered your own quandry above anyway...

these are just a few things, the first 3 are minor but I would love to see them happen.
W I N G
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Old 09-02-2009, 01:16 AM
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