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Old 07-23-2008, 06:51 AM
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Default Which of these magey jobs to take up?

I'm looking to gain a little more diversity for missions and events. While I do enjoy nuking or mainhealing, and just about everything inbetween, I want something with a little flexibility in what it does, so I am looking at Blu, Sch, and Smn.

These three jobs can mainheal, DD, and buff the party reasonably well, nice and flexible there. I am equally attracted to all three of these jobs, and most likely will level all three of them at some point, it's more a matter of which one to choose first.

Also, this is made a little difficult by not knowing what exactly I will be doing with the jobs, I want to have something else to offer than Drg if I get a Nyzul/Assault/ToAU missions/whatever static going again.

My current plan, is to take Sch and Smn together up to lvl 37 since they should share some of the gear on the way up, then I can decide which of the three catches my fancy (Blu being at lvl 30 right now).

Also, if I'm mainhealing on Blu or Smn, then I would probably like to use /Sch, which is another reason to take Sch to 37.

That's my plan, but I would like to hear other people's opinions as to which job I should go for and why I should go for it.

And IMO, Mithra look equally hawt in all three of the AFs, so that's no help either ; ;
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Old 07-23-2008, 06:53 AM
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Of the three, I personally would say SCH offers the most flexibility within EXP, Merit and endgame situations. I suppose you I could say I like SCH for the same reasons I like COR, as it doesn't leave me bound to a certain situation; I can solo, TPburn or manaburn on SCH for EXP at high level.

I will say I think Campaign EXP kinda blows on SCH, but that's hardly a problem considering how fast you can get it elsewhere.

Through the EXP levels 1-55, you'll bounce around /WHM and /BLM a bit and mainhealing on SCH doesn't really happen until about 30+ and only gets easier and easier from there. What I like about mainhealing SCH is that in time you'll be able to tap the best of what BLM, WHM and SMN can do, with a few tricks of SCH's own. Plus it never gets boring because you'll have JAs to look forward to playing with just about every minute of the job. After 68, /RDM is the subjob for practically all situations.

Advanced preperation for SCH should be fairly simple for you as well. The new Cobra Unit mage feet are nice, Moldavite earring may be something you already have. Vicious Mufflers are fairly easy to obtain if you have some mage friends. The AF body and legs have insane longevity, too. There are plenty of viable and affordable options. Oh, and the AF is completely free, which is a nice bonus. No coffer keys or paid AF, just quests.

To be honest, I don't know if I could go back and do BLM and WHM now that I have SCH. I'm finishing off my RDM to have another job that benefits from the magic merits I'll be putting into SCH, but I doubt I'd ever level another mage job on my taru again afterward.
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Old 07-23-2008, 06:54 AM
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I agree with BBQ, do SCH first to 75.

The sheer versatility of SCH, during mid-battle as well as planned beforehand, is amazing.

Can't add anything else, really.
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Old 07-23-2008, 06:54 AM
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Well, at first, I wouldn't really call BLU a "magey" job. I would put it towards a melee job if anything because while you can heal and sort of act like a support for other party members, your main concentration is going to be doing direct damage to the mob and that is one of BLU's more effective areas. If you want to be able to do all the special TP attacks that the mobs can do but never could before... well, there ya go! Also, if you want a pretty good melee job to solo with and have a large pool of spells to use, BLU is perfect.

SMN can be a huge MP Tank for healing if it needs but the important part will be doing ridiculous amounts of damage with it's blood pacts at 70. From what I hear from other LS mates, it is a fun job to level and being able to use your pet as sort of a handy tool is a great thing. You can help so much with crowd control and holding a mob down until things get situated. However, I've been told that SMN can be a pretty hard job to master so it will be something you'll want to spend some time with. Also, Yin-Yang Robe can be a bit difficult to get depending on when it pops and competition. Keep that in mind as the robe can be a really great item to have.

SCH is probably the most versatile job I've seen introduced into the game. It can make up for a WHM or BLM spot at times when one isn't available but can also provide good defensive support for melee and great offensive support for BLMs. Having a SCH in a Dynamis Melee party can pretty much replace the need of the WHM in it, so that the WHM can go into a tank party for example. With AoE Phalanx and Stoneskin. Never have I felt so confident to pull hate on a RNG in Dynamis without having to worry about Eagle Eye Shot. Also given the fact that SCH has some great MP conservation options and the ability to get movement speed by having Earth Weather on them with a certain piece of equipment (name escapes me), SCH can be a pretty entertaining job.

One thing about SCH and Campaign: If I heard correctly from people, you can easily cap out Campaign EXP by using Accession and casting some sort of outside party buff at an allied NPC as it will hit EVERYONE (PC and NPC) that is taking place in campaign. With this considered, you will hit the XP cap for enhancing at 300. Wait the appropriate amount of minutes so that you can earn the entire 300 XP bonus, submit your tags, pull out another set of tags, and repeat the process. While this isn't really the fun way of getting XP in campaign, it is definitely an option to keep up with the other people taking part in Campaign as mages tend to get sorta screwed in Campaign.
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Old 07-23-2008, 06:55 AM
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I really just stick with nuking mobs and buffing allies/NPCs, I don't run back to the C.A. to exploit the cap, though. Personally, I'm amazed and disappointed SE hasn't nerfed the exploit on songs and enhancing magic yet.
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Old 07-23-2008, 06:56 AM
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Well, they can take their time nerfing that... just wait until I get my BLM high enough to duo with my girlfriend first. ;_;
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Old 07-23-2008, 06:57 AM
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Quote:
Originally Posted by Gray View Post
Well, they can take their time nerfing that... just wait until I get my BLM high enough to duo with my girlfriend first. ;_;

I'm sure your enfeebling and elemental skill will be amazing.
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  #8 (permalink)  
Old 07-23-2008, 06:58 AM
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In the 50s you'll need to find another way to level elemental anyway, assuming it's not raised through another job. One-shotting for good XP doesn't give that many chances, really...
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Old 07-23-2008, 06:58 AM
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I levelled RDM back in the day where Nuking wasn't frowned on in EXP PTs at 50+ so, its really not my problem. What skill I lacks, SCH hax
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Old 07-23-2008, 06:59 AM
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SCH looks insanely fun. I would be inclined to say it's even more versatile (as a mage) than RDM.

I actually think SCH's deep Spell list and it's Strategem system coupled with the sheer amount of toys it gets it pretty awesome.

I think only BLU competes with SCH in terms of spell count. The thing is, you can find yourself using your SCH anywhere from 80%-100% of it's potential at any given time, because it's such a technical and dynamic job. Curing in light arts and using JAs and switching to Dark Arts and nuking and switching to light arts to buff the pt...

Yeah. SCH is totally the next job I'm raising after I cap Enfeebling and Elemental.
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