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In an effort to reduce the amounts of those kinds of threads that occasionally appear, this is here for all you experienced people to chip in.
Re: Post your input if it's helpful and not a repeat of what someone else says. Try not to make your input too wordy, but if it does, I'll give it a [spoiler] tag for ease of clarity. Comments/tips/suggestions/etc. should be based on the entire class as a whole, not on a particular segment; i.e. don't say "brandish pwns" since it only applies to Heroes, which is 120 levels away from a new character and chances are a player might give up before even reaching it. If you must, do mention what class the tip does apply to. FIGHTER/CRUSADER/HERO Plays like an advanced Beginner All about seeing high numbers, though the frequency of seeing those high numbers will progressively increase Most skills are based on improving damage output Versatility starts low and progressively gets higher Lowest max MP, meaning potion choice is limited No real supportive ability, albeit not needed for a purely offensive class Uses swords and axes, though most use swords Highest damage in one hit without damage buffs: 1560% / 3 monsters Eye candy: (Advanced) Combo Attack or Shout Comments from others: Heroes are better on 2-3 monsters [than Paladins] -Flamez09 Crusader's Roar lets you focus on the more immediate monsters while keeping the other ones at bay with a momentary stunning. -KajitiSoulz PAGE/WHITE KNIGHT/PALADIN Dependent on elementally weak monsters (3rd job onwards) Decent support ability (Threaten & stun) Lowest versatility in terms of training spots Supposed to tank better than Fighters, but tanking is useless in MapleStory Possesses the only skill in the game that can stun unequivocally (Charge Blow) Uses swords and hammers, though most use swords Highest damage in one hit without damage buffs: 2100% / 6 monsters (uncommon to have 6 monsters bunched up) Eye candy: Heaven's Hammer Comments from others: As a side note, the only place pages would have a hellish time training at is gobies and crimson guards. -Neonian Paladins are better 1 vs 1 and 4-6 and Heroes are better on 2-3 monsters -Flamez09 SPEARMAN/DRAGON KNIGHT/DARK KNIGHT Longest ranged weapons Slowest attacking ability Great at mobbing (3rd job onwards) High support & utility, also acts as a battery (Hyper Body) High versatility Has skills specific to weapon type, unlike the other Warrior classes Generally best tank due to Hyper Body Uses spears and pole arms, though most use spears Highest damage in one hit without damage buffs: 1530% / 3 monsters Eye candy: Dragon Roar Comments from others: |
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Dependent on elementally weak monsters (3rd job onwards)
Somewhat slow attacking ability They have the same DPS as fighters Decent support ability Pages don't have any support moves Lowest versatility Untrue, at lv70, Wks get 3 different paths to choose, and can change between the 3 whenever they feel Supposed to tank better than Fighters, but tanking has limited usefulness in MapleStory Warriors in general can't tank Uses swords and hammers, though most use swords Eye candy: Heaven's Hammer Comments from others: none yet As a side note, the only place pages would have a hellish time training at is gobies and crimson guards. |
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Threaten, as useless as it is, is still considered supportive, and Charge Blow's stun is supportive too. WKs may get three different paths, but they are still severely limited in what they can do, whereas Crusaders can train in many more places than WKs. |
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I think its proven in 1 of these threads that blast is faster than brandish also paladins are better 1 vs 1 and 4-6 and Heroes are better on 2-3 monsters. Depends on which playing style you like the most. On the other hand White Knights train faster than Crusaders from 70-100 where as Crusaders train faster from 100-120 due to maxing coma and panic. Also since warrior elixers have come into play there isnt much of a difference between fighter and page other than threaten/rage. Same leveling speed from 1-70. With many people getting zakum helms early Fighters arent limited in the Mp department. All classes will use Mana elixers or Pizzas by 120
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well i think that page/white knight/paladin are the most INTERESTING of all of the warrior classes, but my knowledge of the white knight and paladin areas of this statement are limited to only other's information. But with the three elements to choose from (four when you get to fourth job), i just think that it brings a whole new level of playing in. But that's just me.
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Wks can train in more places than saders because of ice charge, elemental advantage and ACB. |
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lol @ WKs have more training areas than Saders... WKs are limited to monsters with a weakness, most of which are deserted and hopeless in terms of finding a party. Saders can train pretty much anywhere, and usually can find parties easily because of it. |
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