EU gets the new forums too, but unlike the US theirs no commitment to removing the class forumsconsider youself lucky then… id rather not be forced into a situation where im discussing the flaws of my own class in a forum where itll be more likely that ill be antogonized by the other classes that dont agree even if people that play my class agree… (in other words… i play a lock and i dont want to be in a forum discussing thing with other locks where mages come frequently because you know theyll just flame and whine at us even more than they did before) and id rather not have to sift through the whinings of certain other damage dealers about how sucky their class is… (in other words… i dont want to have to read tons of forum titles from mages whining about how their op class isnt op enough to find threads about the lock class)not only that but it seems it would just bring about more argueing in general from different damage dealing specs… i mean its fine if they want to have those three in addition to the classes but not replace them… homogenization ftl…Brilliant move. As if there wasn’t enough flaming even among members of the same class, now you have to deal with cross-class flamewars.If I want to discuss the most effective threat per rage point, I don’t need or want some bear talking about energy or tankadin comparing mana pools to rage generation.Just another symptom of both the homogenization and dumbing down of the game for the lack of creativity and laziness of the developers.Dateline November 18, 2011… “With the release of World of Warcraft version 5.02, ‘Dawn of a New Beginning’ Blizzard Entertainment is proud to announce the arrival of a new combat system we think you’re all really going to like.As you begin your adventures in the LandmassThat’sAlwaysBeenThereButNobodySeemsToHaveN oticedBeforeNow and start to progress from level 90 to level 100, we think you’ll enjoy the changes we’ve made. We’ve done away with your character’s spellbooks and all the confusing ranks of different actions that did similar things. Instead, all tanking classes can just press 1 to generate threat, 2 to do damage, and 3 to defend themselves. Damage dealers press 1 to do damage to a single target, 2 to do damage to a group of targets and 3 to do damage over time to a single target. Healers will press 1 to heal a single target, 2 to heal a group of targets and 3 to heal a target over time.We know you’ll love these changes as they will allow our developers to design encounters knowing exactly what the raid will be composed of. It’s much easier than having to attempt to build some type of AI system in which the bosses could actually change their tactics depending on the makeup of the group that you decide to bring against them. With this change, we estimate we’ll be able to bring you new raid encounters once every 6 months instead of once every 12.Related Article:
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